Compute Performance of NVIDIA GRID P4-1Q

    • Advanced Compute
    • Level Set Segmentation – 128
    • 4752.539 mVoxels/s
    • Level Set Segmentation – 256
    • 613.714 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 1376.305 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 125.276 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 6.924 mTriangles/s
    • N-Body simulation – 128k
    • 195.068 Iterations/s
    • N-Body simulation – 1024k
    • 26.566 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 3.402 mPixels/s
    • Subsurface Scattering
    • 1034.611 mSample/s
    • Subsurface Scattering multiple view
    • 1008.398 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 6.394 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GRID P4-1Q