NVIDIA GeForce MX230

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce MX230

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Level Set Segmentation – 128

  • 1093.261 mVoxels/s

Level Set Segmentation – 256

  • 1096.226 mVoxels/s

Local Tone Mapping 2K

  • Failed / Not supported

Local Tone Mapping 4K

  • Failed / Not supported

Ocean Surface Simulation

  • 481.543 Iterations/s

Catmull-Clark Subdivision Level 3

  • 44.652 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 45.945 mTriangles/s

N-Body simulation – 128k

  • 54.221 Iterations/s

N-Body simulation – 1024k

  • 6.985 Iterations/s

Vertex Connection and Merging

  • 1.655 mPixels/s

Subsurface Scattering

  • 520.097 mSample/s

Subsurface Scattering multiple view

  • 515.803 mSample/s

TV-L1 Optical Flow

  • 5.214 mPixels/s