NVIDIA GeForce MX130

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce MX130

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Level Set Segmentation – 128

  • 1147.129 mVoxels/s

Level Set Segmentation – 256

  • 1092.599 mVoxels/s

Local Tone Mapping 2K

  • Failed / Not supported

Local Tone Mapping 4K

  • Failed / Not supported

Ocean Surface Simulation

  • 414.529 Iterations/s

Catmull-Clark Subdivision Level 3

  • 41.941 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 42.157 mTriangles/s

N-Body simulation – 128k

  • 51.12 Iterations/s

N-Body simulation – 1024k

  • 6.133 Iterations/s

Vertex Connection and Merging

  • 1.808 mPixels/s

Subsurface Scattering

  • 685.687 mSample/s

Subsurface Scattering multiple view

  • 655.763 mSample/s

TV-L1 Optical Flow

  • 4.408 mPixels/s