NVIDIA GeForce MX130

  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GeForce MX130

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Level Set Segmentation – 128

  • 1276.527 mVoxels/s

Level Set Segmentation – 256

  • 1286.8 mVoxels/s

Local Tone Mapping 2K

  • N/A

Local Tone Mapping 4K

  • N/A

Ocean Surface Simulation

  • 398.821 Iterations/s

Catmull-Clark Subdivision Level 3

  • 41.967 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 42.507 mTriangles/s

N-Body simulation – 128k

  • 54.482 Iterations/s

N-Body simulation – 1024k

  • 6.636 Iterations/s

Vertex Connection and Merging

  • 1.851 mPixels/s

Subsurface Scattering

  • 770.402 mSample/s

Subsurface Scattering multiple view

  • 708.164 mSample/s

TV-L1 Optical Flow

  • 4.44 mPixels/s