NVIDIA GeForce RTX 3080

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 3080

NVIDIA GeForce RTX 2080 Ti

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 2080 Ti

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Level Set Segmentation – 128

  • 20404.722 mVoxels/s
  • 17214.407 mVoxels/s

Level Set Segmentation – 256

  • 23371.275 mVoxels/s
  • 19001.611 mVoxels/s

Local Tone Mapping 2K

  • Failed / Not supported
  • Failed / Not supported

Local Tone Mapping 4K

  • Failed / Not supported
  • Failed / Not supported

Ocean Surface Simulation

  • 7775.978 Iterations/s
  • 5818.363 Iterations/s

Catmull-Clark Subdivision Level 3

  • 473.236 mTriangles/s
  • 389.602 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 1018.329 mTriangles/s
  • 701.269 mTriangles/s

N-Body simulation – 128k

  • 789.798 Iterations/s
  • 600.934 Iterations/s

N-Body simulation – 1024k

  • 164.303 Iterations/s
  • 116.838 Iterations/s

Vertex Connection and Merging

  • 38.965 mPixels/s
  • 24.62 mPixels/s

Subsurface Scattering

  • 20951.052 mSample/s
  • 15539.312 mSample/s

Subsurface Scattering multiple view

  • 19706.886 mSample/s
  • 14393.565 mSample/s

TV-L1 Optical Flow

  • 144.219 mPixels/s
  • 97.26 mPixels/s