NVIDIA GeForce RTX 3080

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 3080

NVIDIA GeForce RTX 2080 Ti

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 2080 Ti

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Level Set Segmentation – 128

  • 20888.955 mVoxels/s
  • 17704.649 mVoxels/s

Level Set Segmentation – 256

  • 24145.78 mVoxels/s
  • 19048.699 mVoxels/s

Local Tone Mapping 2K

  • Failed / Not supported
  • Failed / Not supported

Local Tone Mapping 4K

  • Failed / Not supported
  • Failed / Not supported

Ocean Surface Simulation

  • 7768.469 Iterations/s
  • 5753.529 Iterations/s

Catmull-Clark Subdivision Level 3

  • 473.634 mTriangles/s
  • 389.602 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 1018.201 mTriangles/s
  • 685.105 mTriangles/s

N-Body simulation – 128k

  • 805.742 Iterations/s
  • 609.258 Iterations/s

N-Body simulation – 1024k

  • 162.796 Iterations/s
  • 116.293 Iterations/s

Vertex Connection and Merging

  • 38.967 mPixels/s
  • 24.636 mPixels/s

Subsurface Scattering

  • 20901.723 mSample/s
  • 15604.938 mSample/s

Subsurface Scattering multiple view

  • 19460.561 mSample/s
  • 14419.9 mSample/s

TV-L1 Optical Flow

  • 146.478 mPixels/s
  • 97.952 mPixels/s