Compute Performance of NVIDIA GeForce GTX 1650 Ti with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • N/A
    • Level Set Segmentation – 256
    • N/A
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 1494.503 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 145.468 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 180.988 mTriangles/s
    • N-Body simulation – 128k
    • 223.277 Iterations/s
    • N-Body simulation – 1024k
    • 28.348 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 6.701 mPixels/s
    • Subsurface Scattering
    • 2755.211 mSample/s
    • Subsurface Scattering multiple view
    • 2663.685 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 20.867 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1650 Ti with Max-Q Design