Compute Performance of NVIDIA GeForce GTX 1660 Ti with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 6012.313 mVoxels/s
    • Level Set Segmentation – 256
    • 5727.253 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 2219.429 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 205.166 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 292.45 mTriangles/s
    • N-Body simulation – 128k
    • 318.117 Iterations/s
    • N-Body simulation – 1024k
    • 46.518 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 11.137 mPixels/s
    • Subsurface Scattering
    • 4856.131 mSample/s
    • Subsurface Scattering multiple view
    • 4445.379 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 27.265 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1660 Ti with Max-Q Design

Results from other configurations are available.