Compute Performance of NVIDIA GeForce GTX 560

    • Advanced Compute
    • Level Set Segmentation – 128
    • N/A
    • Level Set Segmentation – 256
    • N/A
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 947.503 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 54.721 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 60.101 mTriangles/s
    • N-Body simulation – 128k
    • 74.722 Iterations/s
    • N-Body simulation – 1024k
    • 10.35 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 2.358 mPixels/s
    • Subsurface Scattering
    • 435.513 mSample/s
    • Subsurface Scattering multiple view
    • 424.837 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 5.824 mPixels/s