Compute Performance of NVIDIA GeForce MX110

    • Advanced Compute
    • Level Set Segmentation – 128
    • 737.898 mVoxels/s
    • Level Set Segmentation – 256
    • 748.862 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 327.15 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 32.355 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 35.053 mTriangles/s
    • N-Body simulation – 128k
    • 35.549 Iterations/s
    • N-Body simulation – 1024k
    • 4.475 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 1.214 mPixels/s
    • Subsurface Scattering
    • 458.689 mSample/s
    • Subsurface Scattering multiple view
    • 447.523 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 2.82 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GeForce MX110

Results from other configurations are available.