Compute Performance of NVIDIA GeForce RTX 2050

    • Advanced Compute
    • Level Set Segmentation – 128
    • 3708.648 mVoxels/s
    • Level Set Segmentation – 256
    • 3412.04 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 1171.32 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 132.627 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 154.365 mTriangles/s
    • N-Body simulation – 128k
    • 222.623 Iterations/s
    • N-Body simulation – 1024k
    • 25.858 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 7.118 mPixels/s
    • Subsurface Scattering
    • 3122.041 mSample/s
    • Subsurface Scattering multiple view
    • 2999.223 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 22.653 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 2050

Results from other configurations are available.