Compute Performance of NVIDIA GeForce RTX 2080 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 9255.382 mVoxels/s
    • Level Set Segmentation – 256
    • 8283.422 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 3519.034 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 299.32 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 358.938 mTriangles/s
    • N-Body simulation – 128k
    • 450.835 Iterations/s
    • N-Body simulation – 1024k
    • 71.602 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 13.964 mPixels/s
    • Subsurface Scattering
    • 7559.557 mSample/s
    • Subsurface Scattering multiple view
    • 7150.818 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 51.424 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 2080 with Max-Q Design

Results from other configurations are available.