Compute Performance of NVIDIA Quadro 5000

    • Advanced Compute
    • Level Set Segmentation – 128
    • N/A
    • Level Set Segmentation – 256
    • N/A
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 1053.985 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 61.998 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 71.074 mTriangles/s
    • N-Body simulation – 128k
    • 93.709 Iterations/s
    • N-Body simulation – 1024k
    • 13.168 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 3.283 mPixels/s
    • Subsurface Scattering
    • 581.509 mSample/s
    • Subsurface Scattering multiple view
    • 565.295 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 6.464 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro 5000