Compute Performance of NVIDIA Quadro P2000 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 3175.975 mVoxels/s
    • Level Set Segmentation – 256
    • 3035.946 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 951.094 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 100.29 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 101.58 mTriangles/s
    • N-Body simulation – 128k
    • 139.817 Iterations/s
    • N-Body simulation – 1024k
    • 17.326 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 4.04 mPixels/s
    • Subsurface Scattering
    • 1990.942 mSample/s
    • Subsurface Scattering multiple view
    • 1897.249 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 13.273 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA Quadro P2000 with Max-Q Design