Compute Performance of NVIDIA Quadro RTX 3000 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 7474.997 mVoxels/s
    • Level Set Segmentation – 256
    • 6807.049 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 2752.804 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 288.943 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 335.651 mTriangles/s
    • N-Body simulation – 128k
    • 388.527 Iterations/s
    • N-Body simulation – 1024k
    • 53.453 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 12.431 mPixels/s
    • Subsurface Scattering
    • 5437.231 mSample/s
    • Subsurface Scattering multiple view
    • 5214.004 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 31.826 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 3000 with Max-Q Design

Results from other configurations are available.