Compute Performance of NVIDIA Quadro RTX 3000 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 6524.473 mVoxels/s
    • Level Set Segmentation – 256
    • 5986.772 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 2089.844 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 213.441 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 323.254 mTriangles/s
    • N-Body simulation – 128k
    • 280.918 Iterations/s
    • N-Body simulation – 1024k
    • 43.977 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 11.173 mPixels/s
    • Subsurface Scattering
    • 4055.952 mSample/s
    • Subsurface Scattering multiple view
    • 3715.548 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 20.09 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 3000 with Max-Q Design