Compute Performance of NVIDIA Quadro RTX 4000 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 9750.596 mVoxels/s
    • Level Set Segmentation – 256
    • 9692.477 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 3726.303 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 357.719 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 419.183 mTriangles/s
    • N-Body simulation – 128k
    • 478.9 Iterations/s
    • N-Body simulation – 1024k
    • 69.072 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 16.328 mPixels/s
    • Subsurface Scattering
    • 7575.032 mSample/s
    • Subsurface Scattering multiple view
    • 7039.99 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 43.948 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 4000 with Max-Q Design

Results from other configurations are available.