Compute Performance of NVIDIA Quadro RTX 5000 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 11770.207 mVoxels/s
    • Level Set Segmentation – 256
    • 10421.145 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 3939.723 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 398.609 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 428.278 mTriangles/s
    • N-Body simulation – 128k
    • 558.009 Iterations/s
    • N-Body simulation – 1024k
    • 74.925 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 13.688 mPixels/s
    • Subsurface Scattering
    • 8078.019 mSample/s
    • Subsurface Scattering multiple view
    • 7647.175 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 48.223 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 5000 with Max-Q Design

Results from other configurations are available.