Compute Performance of NVIDIA Quadro T2000 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 3756.093 mVoxels/s
    • Level Set Segmentation – 256
    • 3744.45 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 1614.449 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 169.938 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 186.009 mTriangles/s
    • N-Body simulation – 128k
    • 244.289 Iterations/s
    • N-Body simulation – 1024k
    • 29.801 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 7.008 mPixels/s
    • Subsurface Scattering
    • 2897.705 mSample/s
    • Subsurface Scattering multiple view
    • 2798.842 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 20.101 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro T2000 with Max-Q Design