Compute Performance of NVIDIA RTX A6000

    • Advanced Compute
    • Level Set Segmentation – 128
    • 24928.411 mVoxels/s
    • Level Set Segmentation – 256
    • 27596.987 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 9257.391 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 539.274 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 1131.988 mTriangles/s
    • N-Body simulation – 128k
    • 965.091 Iterations/s
    • N-Body simulation – 1024k
    • 177.033 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 41.978 mPixels/s
    • Subsurface Scattering
    • 25481.579 mSample/s
    • Subsurface Scattering multiple view
    • 23647.319 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 163.038 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA RTX A6000

Results from other configurations are available.