Compute Performance of NVIDIA GeForce GTX 1080

    • Advanced Compute
    • Level Set Segmentation – 128
    • 10829.555 mVoxels/s
    • Level Set Segmentation – 256
    • 11812.96 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 3591.39 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 311.597 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 319.756 mTriangles/s
    • N-Body simulation – 128k
    • 478.296 Iterations/s
    • N-Body simulation – 1024k
    • 65.381 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 13.49 mPixels/s
    • Subsurface Scattering
    • 8527.602 mSample/s
    • Subsurface Scattering multiple view
    • 7989.274 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 59.564 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1080

Results from other configurations are available.