Compute Performance of NVIDIA GeForce GTX 1660 Ti with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 5009.311 mVoxels/s
    • Level Set Segmentation – 256
    • 4338.045 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 2459.408 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 240.933 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 309.248 mTriangles/s
    • N-Body simulation – 128k
    • 348.89 Iterations/s
    • N-Body simulation – 1024k
    • 47.978 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 11.832 mPixels/s
    • Subsurface Scattering
    • 4811.94 mSample/s
    • Subsurface Scattering multiple view
    • 4633.644 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 32.417 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1660 Ti with Max-Q Design

Results from other configurations are available.