Compute Performance of NVIDIA GeForce RTX 3080

    • Advanced Compute
    • dGPU
    • dGPU
    • dGPU
    • Level Set Segmentation – 128
    • 23077.83 mVoxels/s
    • 14092.861 mVoxels/s
    • 25530.546 mVoxels/s
    • Level Set Segmentation – 256
    • 25016.914 mVoxels/s
    • 14934.152 mVoxels/s
    • 29197.917 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Failed / Not supported
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Failed / Not supported
    • Failed / Not supported
    • Game Effects
    • dGPU
    • dGPU
    • dGPU
    • Ocean Surface Simulation
    • 8715.49 Iterations/s
    • 5138.672 Iterations/s
    • 10099.058 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 550.24 mTriangles/s
    • 422.979 mTriangles/s
    • 547.895 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 1058.265 mTriangles/s
    • 711.581 mTriangles/s
    • 1371.61 mTriangles/s
    • N-Body simulation – 128k
    • 998.605 Iterations/s
    • 743.434 Iterations/s
    • 1055.184 Iterations/s
    • N-Body simulation – 1024k
    • 171.793 Iterations/s
    • 106.156 Iterations/s
    • 216.506 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • dGPU
    • dGPU
    • dGPU
    • Vertex Connection and Merging
    • 40.436 mPixels/s
    • 28.133 mPixels/s
    • 49.611 mPixels/s
    • Subsurface Scattering
    • 21974.062 mSample/s
    • 13996.592 mSample/s
    • 26972.329 mSample/s
    • Subsurface Scattering multiple view
    • 21565.99 mSample/s
    • 13144.146 mSample/s
    • 25103.644 mSample/s
    • Computer Vision
    • dGPU
    • dGPU
    • dGPU
    • TV-L1 Optical Flow
    • 155.897 mPixels/s
    • 97.168 mPixels/s
    • 172.024 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 3080

Results from other configurations are available.