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CompuBench RS
CompuBench 1.5 Desktop
CompuBench 1.5 Mobile
CompuBench 2.0 Desktop
Compute Performance of
NVIDIA GeForce RTX 3080 Ti
Compute
Graphics
Info
Direct3D API
DirectX 11
Feature Level 11.1
OpenGL API
NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
GL_ALIASED_LINE_WIDTH_MAX
10
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 10
GL_ALIASED_POINT_SIZE_MAX
2047
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2047
GL_ALPHA_BITS
0
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGBA_ASTC_4x4_KHR GL_COMPRESSED_RGBA_ASTC_5x4_KHR GL_COMPRESSED_RGBA_ASTC_5x5_KHR GL_COMPRESSED_RGBA_ASTC_6x5_KHR GL_COMPRESSED_RGBA_ASTC_6x6_KHR GL_COMPRESSED_RGBA_ASTC_8x5_KHR GL_COMPRESSED_RGBA_ASTC_8x6_KHR GL_COMPRESSED_RGBA_ASTC_8x8_KHR GL_COMPRESSED_RGBA_ASTC_10x5_KHR GL_COMPRESSED_RGBA_ASTC_10x6_KHR GL_COMPRESSED_RGBA_ASTC_10x8_KHR GL_COMPRESSED_RGBA_ASTC_10x10_KHR GL_COMPRESSED_RGBA_ASTC_12x10_KHR GL_COMPRESSED_RGBA_ASTC_12x12_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture_clamp
GL_ARB_sparse_texture2
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader_passthrough
GL_NV_geometry_shader4
GL_NV_gpu_multicast
GL_NV_gpu_program_fp64
GL_NV_gpu_program_multiview
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_primitive_shading_rate
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_std430_layout
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
16384
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
65536
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
32
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
48
GL_MAX_COMBINED_ATOMIC_COUNTERS
98304
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
233472
GL_MAX_COMBINED_IMAGE_UNIFORMS
48
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
16
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
16
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
96
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
84
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
233472
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
16384
GL_MAX_COMPUTE_IMAGE_UNIFORMS
8
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
49152
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
14
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
2048
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
32768
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
128
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
32
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
1048576
GL_MAX_ELEMENTS_VERTICES
1048576
GL_MAX_EVAL_ORDER
8
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
16384
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
8
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
14
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
4096
GL_MAX_FRAGMENT_UNIFORM_VECTORS
1024
GL_MAX_FRAMEBUFFER_HEIGHT
32768
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
32
GL_MAX_FRAMEBUFFER_WIDTH
32768
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
16384
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
8
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1024
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
1024
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
2048
GL_MAX_IMAGE_SAMPLES
32
GL_MAX_IMAGE_UNITS
8
GL_MAX_INTEGER_SAMPLES
32
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
128
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
65536
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
4
GL_MAX_RECTANGLE_TEXTURE_SIZE
32768
GL_MAX_RENDERBUFFER_SIZE
32768
GL_MAX_SAMPLE_MASK_WORDS
2
GL_MAX_SAMPLES
32
GL_MAX_SERVER_WAIT_TIMEOUT
-1
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
96
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
1024
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
16384
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
8
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4216
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
14
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
2048
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
16384
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
8
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
14
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
2048
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
134217728
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
15
GL_MAX_TEXTURE_SIZE
32768
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
4
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
65536
GL_MAX_UNIFORM_BUFFER_BINDINGS
84
GL_MAX_UNIFORM_LOCATIONS
65536
GL_MAX_VARYING_COMPONENTS
124
GL_MAX_VARYING_FLOATS
124
GL_MAX_VARYING_VECTORS
31
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
16384
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
8
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
14
GL_MAX_VERTEX_UNIFORM_COMPONENTS
4096
GL_MAX_VERTEX_UNIFORM_VECTORS
1024
GL_MAX_VIEWPORT_DIMS
32768 32768
GL_MAX_VIEWPORT_HEIGHT
32768
GL_MAX_VIEWPORT_WIDTH
32768
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
23
51
GL_NUM_SHADER_BINARY_FORMATS
1
GL_RED_BITS
8
GL_RENDERER
NVIDIA GeForce RTX 3080 Ti/PCIe/SSE2
GL_SHADER_BINARY_FORMATS
38225
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
NVIDIA Corporation
GL_VERSION
4.6.0 NVIDIA 466.54
4.6.0 NVIDIA 471.68
4.6.0 NVIDIA 525.26
4.6.0 NVIDIA 545.29
4.6.0 NVIDIA 555.85
OpenGL API
GeForce RTX 3080 Ti/PCIe/SSE2
GL_ALIASED_LINE_WIDTH_MAX
10
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 10
GL_ALIASED_POINT_SIZE_MAX
2047
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2047
GL_ALPHA_BITS
0
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGBA_ASTC_4x4_KHR GL_COMPRESSED_RGBA_ASTC_5x4_KHR GL_COMPRESSED_RGBA_ASTC_5x5_KHR GL_COMPRESSED_RGBA_ASTC_6x5_KHR GL_COMPRESSED_RGBA_ASTC_6x6_KHR GL_COMPRESSED_RGBA_ASTC_8x5_KHR GL_COMPRESSED_RGBA_ASTC_8x6_KHR GL_COMPRESSED_RGBA_ASTC_8x8_KHR GL_COMPRESSED_RGBA_ASTC_10x5_KHR GL_COMPRESSED_RGBA_ASTC_10x6_KHR GL_COMPRESSED_RGBA_ASTC_10x8_KHR GL_COMPRESSED_RGBA_ASTC_10x10_KHR GL_COMPRESSED_RGBA_ASTC_12x10_KHR GL_COMPRESSED_RGBA_ASTC_12x12_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture_clamp
GL_ARB_sparse_texture2
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader_passthrough
GL_NV_geometry_shader4
GL_NV_gpu_multicast
GL_NV_gpu_program_fp64
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_primitive_shading_rate
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
16384
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
65536
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
32
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
48
GL_MAX_COMBINED_ATOMIC_COUNTERS
98304
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
233472
GL_MAX_COMBINED_IMAGE_UNIFORMS
48
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
16
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
16
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
96
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
84
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
233472
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
16384
GL_MAX_COMPUTE_IMAGE_UNIFORMS
8
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
49152
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
14
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
2048
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
32768
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
128
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
32
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
1048576
GL_MAX_ELEMENTS_VERTICES
1048576
GL_MAX_EVAL_ORDER
8
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
16384
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
8
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
14
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
4096
GL_MAX_FRAGMENT_UNIFORM_VECTORS
1024
GL_MAX_FRAMEBUFFER_HEIGHT
32768
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
32
GL_MAX_FRAMEBUFFER_WIDTH
32768
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
16384
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
8
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1024
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
1024
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
2048
GL_MAX_IMAGE_SAMPLES
32
GL_MAX_IMAGE_UNITS
8
GL_MAX_INTEGER_SAMPLES
32
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
128
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
65536
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
4
GL_MAX_RECTANGLE_TEXTURE_SIZE
32768
GL_MAX_RENDERBUFFER_SIZE
32768
GL_MAX_SAMPLE_MASK_WORDS
2
GL_MAX_SAMPLES
32
GL_MAX_SERVER_WAIT_TIMEOUT
-1
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
96
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
1024
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
16384
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
8
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4216
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
14
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
2048
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
16384
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
8
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
14
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
2048
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
134217728
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
15
GL_MAX_TEXTURE_SIZE
32768
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
4
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
65536
GL_MAX_UNIFORM_BUFFER_BINDINGS
84
GL_MAX_UNIFORM_LOCATIONS
65536
GL_MAX_VARYING_COMPONENTS
124
GL_MAX_VARYING_FLOATS
124
GL_MAX_VARYING_VECTORS
31
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
16384
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
8
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
14
GL_MAX_VERTEX_UNIFORM_COMPONENTS
4096
GL_MAX_VERTEX_UNIFORM_VECTORS
1024
GL_MAX_VIEWPORT_DIMS
32768 32768
GL_MAX_VIEWPORT_HEIGHT
32768
GL_MAX_VIEWPORT_WIDTH
32768
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
51
GL_NUM_SHADER_BINARY_FORMATS
1
GL_RED_BITS
8
GL_RENDERER
GeForce RTX 3080 Ti/PCIe/SSE2
GL_SHADER_BINARY_FORMATS
38225
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
NVIDIA Corporation
GL_VERSION
4.6.0 NVIDIA 462.65
OpenGL API
NVIDIA Graphics Device/PCIe/SSE2
GL_ALIASED_LINE_WIDTH_MAX
10
GL_ALIASED_LINE_WIDTH_MIN
1
GL_ALIASED_LINE_WIDTH_RANGE
1 10
GL_ALIASED_POINT_SIZE_MAX
2047
GL_ALIASED_POINT_SIZE_MIN
1
GL_ALIASED_POINT_SIZE_RANGE
1 2047
GL_ALPHA_BITS
0
GL_BLUE_BITS
8
GL_COMPRESSED_TEXTURE_FORMATS
GL_COMPRESSED_RGB_S3TC_DXT1_EXT GL_COMPRESSED_RGBA_S3TC_DXT3_ANGLE GL_COMPRESSED_RGBA_S3TC_DXT5_ANGLE GL_PALETTE4_RGB8_OES GL_PALETTE4_RGBA8_OES GL_PALETTE4_R5_G6_B5_OES GL_PALETTE4_RGBA4_OES GL_PALETTE4_RGB5_A1_OES GL_PALETTE8_RGB8_OES GL_PALETTE8_RGBA8_OES GL_PALETTE8_R5_G6_B5_OES GL_PALETTE8_RGBA4_OES GL_PALETTE8_RGB5_A1_OES GL_COMPRESSED_RGB8_ETC2 GL_COMPRESSED_SRGB8_ETC2 GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 GL_COMPRESSED_RGBA8_ETC2_EAC GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC GL_COMPRESSED_R11_EAC GL_COMPRESSED_SIGNED_R11_EAC GL_COMPRESSED_RG11_EAC GL_COMPRESSED_SIGNED_RG11_EAC GL_COMPRESSED_RGBA_ASTC_4x4_KHR GL_COMPRESSED_RGBA_ASTC_5x4_KHR GL_COMPRESSED_RGBA_ASTC_5x5_KHR GL_COMPRESSED_RGBA_ASTC_6x5_KHR GL_COMPRESSED_RGBA_ASTC_6x6_KHR GL_COMPRESSED_RGBA_ASTC_8x5_KHR GL_COMPRESSED_RGBA_ASTC_8x6_KHR GL_COMPRESSED_RGBA_ASTC_8x8_KHR GL_COMPRESSED_RGBA_ASTC_10x5_KHR GL_COMPRESSED_RGBA_ASTC_10x6_KHR GL_COMPRESSED_RGBA_ASTC_10x8_KHR GL_COMPRESSED_RGBA_ASTC_10x10_KHR GL_COMPRESSED_RGBA_ASTC_12x10_KHR GL_COMPRESSED_RGBA_ASTC_12x12_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_4x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x4_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_5x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_6x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_8x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x5_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x6_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x8_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_10x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x10_KHR GL_COMPRESSED_SRGB8_ALPHA8_ASTC_12x12_KHR
GL_DEPTH_BITS
24
GL_EXTENSIONS
GL_AMD_multi_draw_indirect
GL_AMD_seamless_cubemap_per_texture
GL_AMD_vertex_shader_layer
GL_AMD_vertex_shader_viewport_index
GL_ARB_arrays_of_arrays
GL_ARB_base_instance
GL_ARB_bindless_texture
GL_ARB_blend_func_extended
GL_ARB_buffer_storage
GL_ARB_clear_buffer_object
GL_ARB_clear_texture
GL_ARB_clip_control
GL_ARB_color_buffer_float
GL_ARB_compatibility
GL_ARB_compressed_texture_pixel_storage
GL_ARB_compute_shader
GL_ARB_compute_variable_group_size
GL_ARB_conditional_render_inverted
GL_ARB_conservative_depth
GL_ARB_copy_buffer
GL_ARB_copy_image
GL_ARB_cull_distance
GL_ARB_debug_output
GL_ARB_depth_buffer_float
GL_ARB_depth_clamp
GL_ARB_depth_texture
GL_ARB_derivative_control
GL_ARB_direct_state_access
GL_ARB_draw_buffers
GL_ARB_draw_buffers_blend
GL_ARB_draw_elements_base_vertex
GL_ARB_draw_indirect
GL_ARB_draw_instanced
GL_ARB_enhanced_layouts
GL_ARB_ES2_compatibility
GL_ARB_ES3_1_compatibility
GL_ARB_ES3_2_compatibility
GL_ARB_ES3_compatibility
GL_ARB_explicit_attrib_location
GL_ARB_explicit_uniform_location
GL_ARB_fragment_coord_conventions
GL_ARB_fragment_layer_viewport
GL_ARB_fragment_program
GL_ARB_fragment_program_shadow
GL_ARB_fragment_shader
GL_ARB_fragment_shader_interlock
GL_ARB_framebuffer_no_attachments
GL_ARB_framebuffer_object
GL_ARB_framebuffer_sRGB
GL_ARB_geometry_shader4
GL_ARB_get_program_binary
GL_ARB_get_texture_sub_image
GL_ARB_gl_spirv
GL_ARB_gpu_shader_fp64
GL_ARB_gpu_shader_int64
GL_ARB_gpu_shader5
GL_ARB_half_float_pixel
GL_ARB_half_float_vertex
GL_ARB_imaging
GL_ARB_indirect_parameters
GL_ARB_instanced_arrays
GL_ARB_internalformat_query
GL_ARB_internalformat_query2
GL_ARB_invalidate_subdata
GL_ARB_map_buffer_alignment
GL_ARB_map_buffer_range
GL_ARB_multi_bind
GL_ARB_multi_draw_indirect
GL_ARB_multisample
GL_ARB_multitexture
GL_ARB_occlusion_query
GL_ARB_occlusion_query2
GL_ARB_parallel_shader_compile
GL_ARB_pipeline_statistics_query
GL_ARB_pixel_buffer_object
GL_ARB_point_parameters
GL_ARB_point_sprite
GL_ARB_polygon_offset_clamp
GL_ARB_post_depth_coverage
GL_ARB_program_interface_query
GL_ARB_provoking_vertex
GL_ARB_query_buffer_object
GL_ARB_robust_buffer_access_behavior
GL_ARB_robustness
GL_ARB_sample_locations
GL_ARB_sample_shading
GL_ARB_sampler_objects
GL_ARB_seamless_cube_map
GL_ARB_seamless_cubemap_per_texture
GL_ARB_separate_shader_objects
GL_ARB_shader_atomic_counter_ops
GL_ARB_shader_atomic_counters
GL_ARB_shader_ballot
GL_ARB_shader_bit_encoding
GL_ARB_shader_clock
GL_ARB_shader_draw_parameters
GL_ARB_shader_group_vote
GL_ARB_shader_image_load_store
GL_ARB_shader_image_size
GL_ARB_shader_objects
GL_ARB_shader_precision
GL_ARB_shader_storage_buffer_object
GL_ARB_shader_subroutine
GL_ARB_shader_texture_image_samples
GL_ARB_shader_texture_lod
GL_ARB_shader_viewport_layer_array
GL_ARB_shading_language_100
GL_ARB_shading_language_420pack
GL_ARB_shading_language_include
GL_ARB_shading_language_packing
GL_ARB_shadow
GL_ARB_sparse_buffer
GL_ARB_sparse_texture
GL_ARB_sparse_texture_clamp
GL_ARB_sparse_texture2
GL_ARB_spirv_extensions
GL_ARB_stencil_texturing
GL_ARB_sync
GL_ARB_tessellation_shader
GL_ARB_texture_barrier
GL_ARB_texture_border_clamp
GL_ARB_texture_buffer_object
GL_ARB_texture_buffer_object_rgb32
GL_ARB_texture_buffer_range
GL_ARB_texture_compression
GL_ARB_texture_compression_bptc
GL_ARB_texture_compression_rgtc
GL_ARB_texture_cube_map
GL_ARB_texture_cube_map_array
GL_ARB_texture_env_add
GL_ARB_texture_env_combine
GL_ARB_texture_env_crossbar
GL_ARB_texture_env_dot3
GL_ARB_texture_filter_anisotropic
GL_ARB_texture_filter_minmax
GL_ARB_texture_float
GL_ARB_texture_gather
GL_ARB_texture_mirror_clamp_to_edge
GL_ARB_texture_mirrored_repeat
GL_ARB_texture_multisample
GL_ARB_texture_non_power_of_two
GL_ARB_texture_query_levels
GL_ARB_texture_query_lod
GL_ARB_texture_rectangle
GL_ARB_texture_rg
GL_ARB_texture_rgb10_a2ui
GL_ARB_texture_stencil8
GL_ARB_texture_storage
GL_ARB_texture_storage_multisample
GL_ARB_texture_swizzle
GL_ARB_texture_view
GL_ARB_timer_query
GL_ARB_transform_feedback_instanced
GL_ARB_transform_feedback_overflow_query
GL_ARB_transform_feedback2
GL_ARB_transform_feedback3
GL_ARB_transpose_matrix
GL_ARB_uniform_buffer_object
GL_ARB_vertex_array_bgra
GL_ARB_vertex_array_object
GL_ARB_vertex_attrib_64bit
GL_ARB_vertex_attrib_binding
GL_ARB_vertex_buffer_object
GL_ARB_vertex_program
GL_ARB_vertex_shader
GL_ARB_vertex_type_10f_11f_11f_rev
GL_ARB_vertex_type_2_10_10_10_rev
GL_ARB_viewport_array
GL_ARB_window_pos
GL_ATI_draw_buffers
GL_ATI_texture_float
GL_ATI_texture_mirror_once
GL_EXT_abgr
GL_EXT_bgra
GL_EXT_bindable_uniform
GL_EXT_blend_color
GL_EXT_blend_equation_separate
GL_EXT_blend_func_separate
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_Cg_shader
GL_EXT_compiled_vertex_array
GL_EXT_depth_bounds_test
GL_EXT_direct_state_access
GL_EXT_draw_buffers2
GL_EXT_draw_instanced
GL_EXT_draw_range_elements
GL_EXT_fog_coord
GL_EXT_framebuffer_blit
GL_EXT_framebuffer_multisample
GL_EXT_framebuffer_multisample_blit_scaled
GL_EXT_framebuffer_object
GL_EXT_framebuffer_sRGB
GL_EXT_geometry_shader4
GL_EXT_gpu_program_parameters
GL_EXT_gpu_shader4
GL_EXT_import_sync_object
GL_EXT_memory_object
GL_EXT_memory_object_fd
GL_EXT_memory_object_win32
GL_EXT_multi_draw_arrays
GL_EXT_multiview_texture_multisample
GL_EXT_multiview_timer_query
GL_EXT_packed_depth_stencil
GL_EXT_packed_float
GL_EXT_packed_pixels
GL_EXT_pixel_buffer_object
GL_EXT_point_parameters
GL_EXT_polygon_offset_clamp
GL_EXT_post_depth_coverage
GL_EXT_provoking_vertex
GL_EXT_raster_multisample
GL_EXT_rescale_normal
GL_EXT_secondary_color
GL_EXT_semaphore
GL_EXT_semaphore_fd
GL_EXT_semaphore_win32
GL_EXT_separate_shader_objects
GL_EXT_separate_specular_color
GL_EXT_shader_image_load_formatted
GL_EXT_shader_image_load_store
GL_EXT_shader_integer_mix
GL_EXT_shadow_funcs
GL_EXT_sparse_texture2
GL_EXT_stencil_two_side
GL_EXT_stencil_wrap
GL_EXT_texture_array
GL_EXT_texture_buffer_object
GL_EXT_texture_compression_dxt1
GL_EXT_texture_compression_latc
GL_EXT_texture_compression_rgtc
GL_EXT_texture_compression_s3tc
GL_EXT_texture_cube_map
GL_EXT_texture_edge_clamp
GL_EXT_texture_env_add
GL_EXT_texture_env_combine
GL_EXT_texture_env_dot3
GL_EXT_texture_filter_anisotropic
GL_EXT_texture_filter_minmax
GL_EXT_texture_integer
GL_EXT_texture_lod
GL_EXT_texture_lod_bias
GL_EXT_texture_mirror_clamp
GL_EXT_texture_object
GL_EXT_texture_shadow_lod
GL_EXT_texture_shared_exponent
GL_EXT_texture_sRGB
GL_EXT_texture_sRGB_decode
GL_EXT_texture_sRGB_R8
GL_EXT_texture_storage
GL_EXT_texture_swizzle
GL_EXT_texture3D
GL_EXT_timer_query
GL_EXT_transform_feedback2
GL_EXT_vertex_array
GL_EXT_vertex_array_bgra
GL_EXT_vertex_attrib_64bit
GL_EXT_win32_keyed_mutex
GL_EXT_window_rectangles
GL_EXT_x11_sync_object
GL_EXTX_framebuffer_mixed_formats
GL_IBM_rasterpos_clip
GL_IBM_texture_mirrored_repeat
GL_KHR_blend_equation_advanced
GL_KHR_blend_equation_advanced_coherent
GL_KHR_context_flush_control
GL_KHR_debug
GL_KHR_no_error
GL_KHR_parallel_shader_compile
GL_KHR_robust_buffer_access_behavior
GL_KHR_robustness
GL_KHR_shader_subgroup
GL_KTX_buffer_region
GL_NV_alpha_to_coverage_dither_control
GL_NV_bindless_multi_draw_indirect
GL_NV_bindless_multi_draw_indirect_count
GL_NV_bindless_texture
GL_NV_blend_equation_advanced
GL_NV_blend_equation_advanced_coherent
GL_NV_blend_minmax_factor
GL_NV_blend_square
GL_NV_clip_space_w_scaling
GL_NV_command_list
GL_NV_compute_program5
GL_NV_compute_shader_derivatives
GL_NV_conditional_render
GL_NV_conservative_raster
GL_NV_conservative_raster_dilate
GL_NV_conservative_raster_pre_snap
GL_NV_conservative_raster_pre_snap_triangles
GL_NV_conservative_raster_underestimation
GL_NV_copy_depth_to_color
GL_NV_copy_image
GL_NV_depth_buffer_float
GL_NV_depth_clamp
GL_NV_draw_texture
GL_NV_draw_vulkan_image
GL_NV_ES1_1_compatibility
GL_NV_ES3_1_compatibility
GL_NV_explicit_multisample
GL_NV_feature_query
GL_NV_fence
GL_NV_fill_rectangle
GL_NV_float_buffer
GL_NV_fog_distance
GL_NV_fragment_coverage_to_color
GL_NV_fragment_program
GL_NV_fragment_program_option
GL_NV_fragment_program2
GL_NV_fragment_shader_barycentric
GL_NV_fragment_shader_interlock
GL_NV_framebuffer_mixed_samples
GL_NV_framebuffer_multisample_coverage
GL_NV_geometry_shader_passthrough
GL_NV_geometry_shader4
GL_NV_gpu_multicast
GL_NV_gpu_program_fp64
GL_NV_gpu_program4
GL_NV_gpu_program4_1
GL_NV_gpu_program5
GL_NV_gpu_program5_mem_extended
GL_NV_gpu_shader5
GL_NV_half_float
GL_NV_internalformat_sample_query
GL_NV_light_max_exponent
GL_NV_memory_attachment
GL_NV_memory_object_sparse
GL_NV_mesh_shader
GL_NV_multisample_coverage
GL_NV_multisample_filter_hint
GL_NV_occlusion_query
GL_NV_packed_depth_stencil
GL_NV_parameter_buffer_object
GL_NV_parameter_buffer_object2
GL_NV_path_rendering
GL_NV_path_rendering_shared_edge
GL_NV_pixel_data_range
GL_NV_point_sprite
GL_NV_primitive_restart
GL_NV_primitive_shading_rate
GL_NV_query_resource
GL_NV_query_resource_tag
GL_NV_register_combiners
GL_NV_register_combiners2
GL_NV_representative_fragment_test
GL_NV_robustness_video_memory_purge
GL_NV_sample_locations
GL_NV_sample_mask_override_coverage
GL_NV_scissor_exclusive
GL_NV_shader_atomic_counters
GL_NV_shader_atomic_float
GL_NV_shader_atomic_float64
GL_NV_shader_atomic_fp16_vector
GL_NV_shader_atomic_int64
GL_NV_shader_buffer_load
GL_NV_shader_storage_buffer_object
GL_NV_shader_subgroup_partitioned
GL_NV_shader_texture_footprint
GL_NV_shader_thread_group
GL_NV_shader_thread_shuffle
GL_NV_shading_rate_image
GL_NV_stereo_view_rendering
GL_NV_texgen_reflection
GL_NV_texture_barrier
GL_NV_texture_compression_vtc
GL_NV_texture_dirty_tile_map
GL_NV_texture_env_combine4
GL_NV_texture_multisample
GL_NV_texture_rectangle
GL_NV_texture_rectangle_compressed
GL_NV_texture_shader
GL_NV_texture_shader2
GL_NV_texture_shader3
GL_NV_timeline_semaphore
GL_NV_transform_feedback
GL_NV_transform_feedback2
GL_NV_uniform_buffer_unified_memory
GL_NV_vdpau_interop
GL_NV_vdpau_interop2
GL_NV_vertex_array_range
GL_NV_vertex_array_range2
GL_NV_vertex_attrib_integer_64bit
GL_NV_vertex_buffer_unified_memory
GL_NV_vertex_program
GL_NV_vertex_program1_1
GL_NV_vertex_program2
GL_NV_vertex_program2_option
GL_NV_vertex_program3
GL_NV_viewport_array2
GL_NV_viewport_swizzle
GL_NVX_blend_equation_advanced_multi_draw_buffers
GL_NVX_conditional_render
GL_NVX_gpu_memory_info
GL_NVX_gpu_multicast2
GL_NVX_linked_gpu_multicast
GL_NVX_multigpu_info
GL_NVX_nvenc_interop
GL_NVX_progress_fence
GL_OVR_multiview
GL_OVR_multiview2
GL_S3_s3tc
GL_SGIS_generate_mipmap
GL_SGIS_texture_lod
GL_SGIX_depth_texture
GL_SGIX_shadow
GL_SUN_slice_accum
GL_WIN_swap_hint
WGL_EXT_swap_control
GL_GREEN_BITS
8
GL_MAJOR_VERSION
4
GL_MAX_3D_TEXTURE_SIZE
16384
GL_MAX_ARRAY_TEXTURE_LAYERS
2048
GL_MAX_ATOMIC_COUNTER_BUFFER_BINDINGS
8
GL_MAX_ATOMIC_COUNTER_BUFFER_SIZE
65536
GL_MAX_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIENT_ATTRIB_STACK_DEPTH
16
GL_MAX_CLIP_DISTANCES
8
GL_MAX_CLIP_PLANES
8
GL_MAX_COLOR_ATTACHMENTS
8
GL_MAX_COLOR_TEXTURE_SAMPLES
32
GL_MAX_COMBINED_ATOMIC_COUNTER_BUFFERS
48
GL_MAX_COMBINED_ATOMIC_COUNTERS
98304
GL_MAX_COMBINED_COMPUTE_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS
233472
GL_MAX_COMBINED_IMAGE_UNIFORMS
48
GL_MAX_COMBINED_IMAGE_UNITS_AND_FRAGMENT_OUTPUTS
16
GL_MAX_COMBINED_SHADER_OUTPUT_RESOURCES
16
GL_MAX_COMBINED_SHADER_STORAGE_BLOCKS
96
GL_MAX_COMBINED_TESS_CONTROL_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_TESS_EVALUATION_UNIFORM_COMPONENTS
231424
GL_MAX_COMBINED_TEXTURE_IMAGE_UNITS
192
GL_MAX_COMBINED_UNIFORM_BLOCKS
84
GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS
233472
GL_MAX_COMPUTE_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_COMPUTE_ATOMIC_COUNTERS
16384
GL_MAX_COMPUTE_IMAGE_UNIFORMS
8
GL_MAX_COMPUTE_SHADER_STORAGE_BLOCKS
16
GL_MAX_COMPUTE_SHARED_MEMORY_SIZE
49152
GL_MAX_COMPUTE_TEXTURE_IMAGE_UNITS
32
GL_MAX_COMPUTE_UNIFORM_BLOCKS
14
GL_MAX_COMPUTE_UNIFORM_COMPONENTS
2048
GL_MAX_COMPUTE_WORK_GROUP_INVOCATIONS
1024
GL_MAX_CUBE_MAP_TEXTURE_SIZE
32768
GL_MAX_DEBUG_GROUP_STACK_DEPTH
64
GL_MAX_DEBUG_LOGGED_MESSAGES
128
GL_MAX_DEBUG_MESSAGE_LENGTH
1024
GL_MAX_DEPTH_TEXTURE_SAMPLES
32
GL_MAX_DRAW_BUFFERS
8
GL_MAX_DUAL_SOURCE_DRAW_BUFFERS
1
GL_MAX_ELEMENT_INDEX
4294967295
GL_MAX_ELEMENTS_INDICES
1048576
GL_MAX_ELEMENTS_VERTICES
1048576
GL_MAX_EVAL_ORDER
8
GL_MAX_FRAGMENT_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_FRAGMENT_ATOMIC_COUNTERS
16384
GL_MAX_FRAGMENT_IMAGE_UNIFORMS
8
GL_MAX_FRAGMENT_INPUT_COMPONENTS
128
GL_MAX_FRAGMENT_INTERPOLATION_OFFSET
1
GL_MAX_FRAGMENT_SHADER_STORAGE_BLOCKS
16
GL_MAX_FRAGMENT_UNIFORM_BLOCKS
14
GL_MAX_FRAGMENT_UNIFORM_COMPONENTS
4096
GL_MAX_FRAGMENT_UNIFORM_VECTORS
1024
GL_MAX_FRAMEBUFFER_HEIGHT
32768
GL_MAX_FRAMEBUFFER_LAYERS
2048
GL_MAX_FRAMEBUFFER_SAMPLES
32
GL_MAX_FRAMEBUFFER_WIDTH
32768
GL_MAX_GEOMETRY_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_GEOMETRY_ATOMIC_COUNTERS
16384
GL_MAX_GEOMETRY_IMAGE_UNIFORMS
8
GL_MAX_GEOMETRY_INPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_COMPONENTS
128
GL_MAX_GEOMETRY_OUTPUT_VERTICES
1024
GL_MAX_GEOMETRY_SHADER_INVOCATIONS
32
GL_MAX_GEOMETRY_SHADER_STORAGE_BLOCKS
16
GL_MAX_GEOMETRY_TEXTURE_IMAGE_UNITS
32
GL_MAX_GEOMETRY_TOTAL_OUTPUT_COMPONENTS
1024
GL_MAX_GEOMETRY_UNIFORM_COMPONENTS
2048
GL_MAX_IMAGE_SAMPLES
32
GL_MAX_IMAGE_UNITS
8
GL_MAX_INTEGER_SAMPLES
32
GL_MAX_LABEL_LENGTH
256
GL_MAX_LIGHTS
8
GL_MAX_LIST_NESTING
64
GL_MAX_MODELVIEW_STACK_DEPTH
32
GL_MAX_NAME_STACK_DEPTH
128
GL_MAX_PATCH_VERTICES
32
GL_MAX_PIXEL_MAP_TABLE
65536
GL_MAX_PROGRAM_TEXEL_OFFSET
7
GL_MAX_PROGRAM_TEXTURE_GATHER_OFFSET
31
GL_MAX_PROJECTION_STACK_DEPTH
4
GL_MAX_RECTANGLE_TEXTURE_SIZE
32768
GL_MAX_RENDERBUFFER_SIZE
32768
GL_MAX_SAMPLE_MASK_WORDS
2
GL_MAX_SAMPLES
32
GL_MAX_SERVER_WAIT_TIMEOUT
-1
GL_MAX_SHADER_STORAGE_BLOCK_SIZE
2147483647
GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS
96
GL_MAX_SUBROUTINE_UNIFORM_LOCATIONS
1024
GL_MAX_SUBROUTINES
1024
GL_MAX_TESS_CONTROL_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_CONTROL_ATOMIC_COUNTERS
16384
GL_MAX_TESS_CONTROL_IMAGE_UNIFORMS
8
GL_MAX_TESS_CONTROL_INPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_OUTPUT_COMPONENTS
128
GL_MAX_TESS_CONTROL_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_CONTROL_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_CONTROL_TOTAL_OUTPUT_COMPONENTS
4216
GL_MAX_TESS_CONTROL_UNIFORM_BLOCKS
14
GL_MAX_TESS_CONTROL_UNIFORM_COMPONENTS
2048
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_TESS_EVALUATION_ATOMIC_COUNTERS
16384
GL_MAX_TESS_EVALUATION_IMAGE_UNIFORMS
8
GL_MAX_TESS_EVALUATION_INPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_OUTPUT_COMPONENTS
128
GL_MAX_TESS_EVALUATION_SHADER_STORAGE_BLOCKS
16
GL_MAX_TESS_EVALUATION_TEXTURE_IMAGE_UNITS
32
GL_MAX_TESS_EVALUATION_UNIFORM_BLOCKS
14
GL_MAX_TESS_EVALUATION_UNIFORM_COMPONENTS
2048
GL_MAX_TESS_GEN_LEVEL
64
GL_MAX_TESS_PATCH_COMPONENTS
120
GL_MAX_TEXTURE_BUFFER_SIZE
134217728
GL_MAX_TEXTURE_COORDS
8
GL_MAX_TEXTURE_IMAGE_UNITS
32
GL_MAX_TEXTURE_LOD_BIAS
15
GL_MAX_TEXTURE_SIZE
32768
GL_MAX_TEXTURE_STACK_DEPTH
10
GL_MAX_TEXTURE_UNITS
4
GL_MAX_TRANSFORM_FEEDBACK_BUFFERS
4
GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS
128
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS
4
GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS
4
GL_MAX_UNIFORM_BLOCK_SIZE
65536
GL_MAX_UNIFORM_BUFFER_BINDINGS
84
GL_MAX_UNIFORM_LOCATIONS
65536
GL_MAX_VARYING_COMPONENTS
124
GL_MAX_VARYING_FLOATS
124
GL_MAX_VARYING_VECTORS
31
GL_MAX_VERTEX_ATOMIC_COUNTER_BUFFERS
8
GL_MAX_VERTEX_ATOMIC_COUNTERS
16384
GL_MAX_VERTEX_ATTRIB_BINDINGS
16
GL_MAX_VERTEX_ATTRIB_RELATIVE_OFFSET
2047
GL_MAX_VERTEX_ATTRIB_STRIDE
2048
GL_MAX_VERTEX_ATTRIBS
16
GL_MAX_VERTEX_IMAGE_UNIFORMS
8
GL_MAX_VERTEX_OUTPUT_COMPONENTS
128
GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS
16
GL_MAX_VERTEX_STREAMS
4
GL_MAX_VERTEX_TEXTURE_IMAGE_UNITS
32
GL_MAX_VERTEX_UNIFORM_BLOCKS
14
GL_MAX_VERTEX_UNIFORM_COMPONENTS
4096
GL_MAX_VERTEX_UNIFORM_VECTORS
1024
GL_MAX_VIEWPORT_DIMS
32768 32768
GL_MAX_VIEWPORT_HEIGHT
32768
GL_MAX_VIEWPORT_WIDTH
32768
GL_MAX_VIEWPORTS
16
GL_MINOR_VERSION
6
GL_NUM_COMPRESSED_TEXTURE_FORMATS
51
GL_NUM_SHADER_BINARY_FORMATS
1
GL_RED_BITS
8
GL_RENDERER
NVIDIA Graphics Device/PCIe/SSE2
GL_SHADER_BINARY_FORMATS
38225
GL_SHADER_COMPILER
1
GL_STENCIL_BITS
0
GL_VENDOR
NVIDIA Corporation
GL_VERSION
4.6.0 NVIDIA 465.31
4.6.0 NVIDIA 471.50
OpenCL API
NVIDIA GeForce RTX 3080 Ti
CL_DEVICE_ADDRESS_BITS
64
CL_DEVICE_AVAILABLE
1
CL_DEVICE_COMPILER_AVAILABLE
1
CL_DEVICE_DOUBLE_FP_CONFIG
CL_FP_DENORM CL_FP_INF_NAN CL_FP_ROUND_TO_NEAREST CL_FP_ROUND_TO_ZERO CL_FP_ROUND_TO_INF CL_FP_FMA
CL_DEVICE_DRIVER_VERSION
466.54
471.68
531.18
532.03
CL_DEVICE_ENDIAN_LITTLE
1
CL_DEVICE_ERROR_CORRECTION_SUPPORT
0
CL_DEVICE_EXECUTION_CAPABILITIES
CL_EXEC_KERNEL
CL_DEVICE_EXTENSIONS
cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid
cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info
cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info cl_khr_external_semaphore cl_khr_external_memory cl_khr_external_semaphore_win32 cl_khr_external_memory_win32
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE
2293760
CL_DEVICE_GLOBAL_MEM_CACHE_TYPE
CL_READ_WRITE_CACHE
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE
128
CL_DEVICE_GLOBAL_MEM_SIZE
0
12884377600
12884901888
4294443008
CL_DEVICE_HOST_UNIFIED_MEMORY
0
CL_DEVICE_IMAGE_SUPPORT
1
CL_DEVICE_IMAGE2D_MAX_HEIGHT
32768
CL_DEVICE_IMAGE2D_MAX_WIDTH
32768
CL_DEVICE_IMAGE3D_MAX_DEPTH
16384
CL_DEVICE_IMAGE3D_MAX_HEIGHT
16384
CL_DEVICE_IMAGE3D_MAX_WIDTH
16384
CL_DEVICE_LOCAL_MEM_SIZE
49152
CL_DEVICE_LOCAL_MEM_TYPE
CL_LOCAL
CL_DEVICE_MAJOR
NVIDIA GeForce RTX 3080 Ti
CL_DEVICE_MAX_CLOCK_FREQUENCY
1665
1710
1800
CL_DEVICE_MAX_COMPUTE_UNITS
80
CL_DEVICE_MAX_CONSTANT_ARGS
9
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE
65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE
3221094400
3221225472
CL_DEVICE_MAX_PARAMETER_SIZE
32764
4352
CL_DEVICE_MAX_READ_IMAGE_ARGS
256
CL_DEVICE_MAX_SAMPLERS
32
CL_DEVICE_MAX_WORK_GROUP_SIZE
1024
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS
3
CL_DEVICE_MAX_WORK_ITEM_SIZES
1024 1024 64
CL_DEVICE_MAX_WRITE_IMAGE_ARGS
32
CL_DEVICE_MEM_BASE_ADDR_ALIGN
4096
CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE
128
CL_DEVICE_MINOR
OpenCL 3.0 CUDA
CL_DEVICE_NAME
NVIDIA GeForce RTX 3080 Ti
CL_DEVICE_NATIVE_VECTOR_WIDTH_CHAR
1
CL_DEVICE_NATIVE_VECTOR_WIDTH_DOUBLE
1
CL_DEVICE_NATIVE_VECTOR_WIDTH_FLOAT
1
CL_DEVICE_NATIVE_VECTOR_WIDTH_HALF
0
CL_DEVICE_NATIVE_VECTOR_WIDTH_INT
1
CL_DEVICE_NATIVE_VECTOR_WIDTH_LONG
1
CL_DEVICE_NATIVE_VECTOR_WIDTH_SHORT
1
CL_DEVICE_OPENCL_C_VERSION
OpenCL C 1.2
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_HALF
0
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT
1
CL_DEVICE_PROFILE
FULL_PROFILE
CL_DEVICE_PROFILING_TIMER_RESOLUTION
1000
CL_DEVICE_QUEUE_PROPERTIES
CL_QUEUE_OUT_OF_ORDER_EXEC_MODE_ENABLE CL_QUEUE_PROFILING_ENABLE
CL_DEVICE_SINGLE_FP_CONFIG
CL_FP_DENORM CL_FP_INF_NAN CL_FP_ROUND_TO_NEAREST CL_FP_ROUND_TO_ZERO CL_FP_ROUND_TO_INF CL_FP_FMA
CL_DEVICE_TYPE
CL_DEVICE_TYPE_GPU
CL_DEVICE_VENDOR
NVIDIA Corporation
CL_DEVICE_VENDOR_ID
4318
CL_DEVICE_VERSION
OpenCL 3.0 CUDA
OpenCL API
NVIDIA Graphics Device
CL_DEVICE_ADDRESS_BITS
64
CL_DEVICE_AVAILABLE
1
CL_DEVICE_COMPILER_AVAILABLE
1
CL_DEVICE_DRIVER_VERSION
471.50
CL_DEVICE_ENDIAN_LITTLE
1
CL_DEVICE_ERROR_CORRECTION_SUPPORT
0
CL_DEVICE_EXTENSIONS
cl_khr_global_int32_base_atomics cl_khr_global_int32_extended_atomics cl_khr_local_int32_base_atomics cl_khr_local_int32_extended_atomics cl_khr_fp64 cl_khr_3d_image_writes cl_khr_byte_addressable_store cl_khr_icd cl_khr_gl_sharing cl_nv_compiler_options cl_nv_device_attribute_query cl_nv_pragma_unroll cl_nv_d3d10_sharing cl_khr_d3d10_sharing cl_nv_d3d11_sharing cl_nv_copy_opts cl_nv_create_buffer cl_khr_int64_base_atomics cl_khr_int64_extended_atomics cl_khr_device_uuid cl_khr_pci_bus_info
CL_DEVICE_GLOBAL_MEM_CACHE_SIZE
2351104
CL_DEVICE_GLOBAL_MEM_CACHE_TYPE
CL_READ_WRITE_CACHE
CL_DEVICE_GLOBAL_MEM_CACHELINE_SIZE
128
CL_DEVICE_GLOBAL_MEM_SIZE
21474836480
CL_DEVICE_HOST_UNIFIED_MEMORY
0
CL_DEVICE_IMAGE_SUPPORT
1
CL_DEVICE_IMAGE2D_MAX_HEIGHT
32768
CL_DEVICE_IMAGE2D_MAX_WIDTH
32768
CL_DEVICE_IMAGE3D_MAX_DEPTH
16384
CL_DEVICE_IMAGE3D_MAX_HEIGHT
16384
CL_DEVICE_IMAGE3D_MAX_WIDTH
16384
CL_DEVICE_LOCAL_MEM_SIZE
49152
CL_DEVICE_LOCAL_MEM_TYPE
CL_LOCAL
CL_DEVICE_MAJOR
NVIDIA Graphics Device
CL_DEVICE_MAX_CLOCK_FREQUENCY
1665
CL_DEVICE_MAX_COMPUTE_UNITS
82
CL_DEVICE_MAX_CONSTANT_ARGS
9
CL_DEVICE_MAX_CONSTANT_BUFFER_SIZE
65536
CL_DEVICE_MAX_MEM_ALLOC_SIZE
5368709120
CL_DEVICE_MAX_PARAMETER_SIZE
4352
CL_DEVICE_MAX_READ_IMAGE_ARGS
256
CL_DEVICE_MAX_SAMPLERS
32
CL_DEVICE_MAX_WORK_GROUP_SIZE
1024
CL_DEVICE_MAX_WORK_ITEM_DIMENSIONS
3
CL_DEVICE_MAX_WORK_ITEM_SIZES
1024 1024 64
CL_DEVICE_MAX_WRITE_IMAGE_ARGS
32
CL_DEVICE_MEM_BASE_ADDR_ALIGN
4096
CL_DEVICE_MIN_DATA_TYPE_ALIGN_SIZE
128
CL_DEVICE_MINOR
OpenCL 3.0 CUDA
CL_DEVICE_NAME
NVIDIA Graphics Device
CL_DEVICE_OPENCL_C_VERSION
OpenCL C 1.2
CL_DEVICE_PREFERRED_VECTOR_WIDTH_CHAR
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_DOUBLE
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_FLOAT
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_HALF
0
CL_DEVICE_PREFERRED_VECTOR_WIDTH_INT
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_LONG
1
CL_DEVICE_PREFERRED_VECTOR_WIDTH_SHORT
1
CL_DEVICE_PROFILE
FULL_PROFILE
CL_DEVICE_PROFILING_TIMER_RESOLUTION
1000
CL_DEVICE_TYPE
CL_DEVICE_TYPE_GPU
CL_DEVICE_VENDOR
NVIDIA Corporation
CL_DEVICE_VENDOR_ID
4318
CL_DEVICE_VERSION
OpenCL 3.0 CUDA
Cuda API
NVIDIA GeForce RTX 3080 Ti
ccMajor
8
ccMinor
6
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT
1
5
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY
1
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER
1
CU_DEVICE_ATTRIBUTE_CLOCK_RATE
1665000
1695000
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR
8
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR
6
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE
0
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS
1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED
0
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED
1
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH
384
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP
1
CU_DEVICE_ATTRIBUTE_INTEGRATED
0
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT
0
1
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE
6291456
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED
1
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY
1
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X
1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y
1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z
64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X
2147483647
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y
65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z
65535
CU_DEVICE_ATTRIBUTE_MAX_PITCH
2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK
65536
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR
65536
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK
49152
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR
102400
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK
1024
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR
1536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT
65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS
2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH
268435456
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT
65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT
65000
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH
2097120
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE
8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE
8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS
2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE
9501000
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD
0
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID
0
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT
80
CU_DEVICE_ATTRIBUTE_PCI_BUS_ID
1
4
43
CU_DEVICE_ATTRIBUTE_PCI_DEVICE_ID
0
CU_DEVICE_ATTRIBUTE_PCI_DOMAIN_ID
0
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK
65536
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK
49152
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED
1
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT
512
CU_DEVICE_ATTRIBUTE_TCC_DRIVER
0
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT
512
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT
32
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY
65536
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING
1
CU_DEVICE_ATTRIBUTE_WARP_SIZE
32
Cuda API
NVIDIA Graphics Device
ccMajor
8
ccMinor
6
CU_DEVICE_ATTRIBUTE_ASYNC_ENGINE_COUNT
1
CU_DEVICE_ATTRIBUTE_CAN_MAP_HOST_MEMORY
1
CU_DEVICE_ATTRIBUTE_CAN_TEX2D_GATHER
1
CU_DEVICE_ATTRIBUTE_CLOCK_RATE
1665000
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MAJOR
8
CU_DEVICE_ATTRIBUTE_COMPUTE_CAPABILITY_MINOR
6
CU_DEVICE_ATTRIBUTE_COMPUTE_MODE
0
CU_DEVICE_ATTRIBUTE_CONCURRENT_KERNELS
1
CU_DEVICE_ATTRIBUTE_ECC_ENABLED
0
CU_DEVICE_ATTRIBUTE_GLOBAL_L1_CACHE_SUPPORTED
1
CU_DEVICE_ATTRIBUTE_GLOBAL_MEMORY_BUS_WIDTH
320
CU_DEVICE_ATTRIBUTE_GPU_OVERLAP
1
CU_DEVICE_ATTRIBUTE_INTEGRATED
0
CU_DEVICE_ATTRIBUTE_KERNEL_EXEC_TIMEOUT
1
CU_DEVICE_ATTRIBUTE_L2_CACHE_SIZE
5242880
CU_DEVICE_ATTRIBUTE_LOCAL_L1_CACHE_SUPPORTED
1
CU_DEVICE_ATTRIBUTE_MANAGED_MEMORY
1
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_X
1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Y
1024
CU_DEVICE_ATTRIBUTE_MAX_BLOCK_DIM_Z
64
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_X
2147483647
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Y
65535
CU_DEVICE_ATTRIBUTE_MAX_GRID_DIM_Z
65535
CU_DEVICE_ATTRIBUTE_MAX_PITCH
2147483647
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_BLOCK
65536
CU_DEVICE_ATTRIBUTE_MAX_REGISTERS_PER_MULTIPROCESSOR
65536
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_BLOCK
49152
CU_DEVICE_ATTRIBUTE_MAX_SHARED_MEMORY_PER_MULTIPROCESSOR
102400
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_BLOCK
1024
CU_DEVICE_ATTRIBUTE_MAX_THREADS_PER_MULTIPROCESSOR
1536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE1D_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_HEIGHT
65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE2D_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_DEPTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_HEIGHT
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACE3D_WIDTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_LAYERS
2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_SURFACECUBEMAP_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_LINEAR_WIDTH
268435456
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_MIPMAPPED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE1D_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_NUMSLICES
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_ARRAY_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_GATHER_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_HEIGHT
65536
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_LAYERS
2048
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_HEIGHT
65000
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_PITCH
2097120
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_LINEAR_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_HEIGHT
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_MIPMAPPED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE2D_WIDTH
131072
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_DEPTH_ALTERNATE
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_HEIGHT_ALTERNATE
8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH
16384
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURE3D_WIDTH_ALTERNATE
8192
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_LAYERS
2046
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_LAYERED_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MAXIMUM_TEXTURECUBEMAP_WIDTH
32768
CU_DEVICE_ATTRIBUTE_MEMORY_CLOCK_RATE
9501000
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD
0
CU_DEVICE_ATTRIBUTE_MULTI_GPU_BOARD_GROUP_ID
0
CU_DEVICE_ATTRIBUTE_MULTIPROCESSOR_COUNT
82
CU_DEVICE_ATTRIBUTE_PCI_BUS_ID
3
CU_DEVICE_ATTRIBUTE_PCI_DEVICE_ID
0
CU_DEVICE_ATTRIBUTE_PCI_DOMAIN_ID
0
CU_DEVICE_ATTRIBUTE_REGISTERS_PER_BLOCK
65536
CU_DEVICE_ATTRIBUTE_SHARED_MEMORY_PER_BLOCK
49152
CU_DEVICE_ATTRIBUTE_STREAM_PRIORITIES_SUPPORTED
1
CU_DEVICE_ATTRIBUTE_SURFACE_ALIGNMENT
512
CU_DEVICE_ATTRIBUTE_TCC_DRIVER
0
CU_DEVICE_ATTRIBUTE_TEXTURE_ALIGNMENT
512
CU_DEVICE_ATTRIBUTE_TEXTURE_PITCH_ALIGNMENT
32
CU_DEVICE_ATTRIBUTE_TOTAL_CONSTANT_MEMORY
65536
CU_DEVICE_ATTRIBUTE_UNIFIED_ADDRESSING
1
CU_DEVICE_ATTRIBUTE_WARP_SIZE
32
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