Compute Performance of NVIDIA GeForce GTX 1050 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 2844.361 mVoxels/s
    • Level Set Segmentation – 256
    • 2524.999 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 977.306 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 83.12 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 94.036 mTriangles/s
    • N-Body simulation – 128k
    • 122.639 Iterations/s
    • N-Body simulation – 1024k
    • 17.518 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 3.988 mPixels/s
    • Subsurface Scattering
    • 1545.87 mSample/s
    • Subsurface Scattering multiple view
    • 1473.732 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 9.81 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1050 with Max-Q Design