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CompuBench RS
CompuBench 1.5 Desktop
CompuBench 1.5 Mobile
CompuBench 2.0 Desktop
Compute Performance of
NVIDIA GeForce GTX 1650 with Max-Q Design
Compute
Graphics
Info
Advanced Compute
Level Set Segmentation – 128
3940.957 mVoxels/s
Level Set Segmentation – 256
3808.881 mVoxels/s
Local Tone Mapping 2K
N/A
Local Tone Mapping 4K
N/A
Game Effects
Ocean Surface Simulation
1345.463 Iterations/s
Catmull-Clark Subdivision Level 3
149.414 mTriangles/s
Catmull-Clark Subdivision Level 5
153.78 mTriangles/s
N-Body simulation – 128k
202.025 Iterations/s
N-Body simulation – 1024k
27.246 Iterations/s
High Quality Computer Generated Imagery and Rendering
Vertex Connection and Merging
6.542 mPixels/s
Subsurface Scattering
3646.812 mSample/s
Subsurface Scattering multiple view
3310.499 mSample/s
Computer Vision
TV-L1 Optical Flow
19.112 mPixels/s
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Results:
Top
Average
Median
OS
Windows
API
CUDA
Discrete GPU
NVIDIA GeForce GTX 1650 with Max-Q Design
Results from other configurations are available.
Change OS/API/Etc.
Windows
OpenCL
Windows
CUDA
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