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CompuBench RS
CompuBench 1.5 Desktop
CompuBench 1.5 Mobile
CompuBench 2.0 Desktop
Compute Performance of
NVIDIA GeForce GTX 1650 Ti with Max-Q Design
Compute
Graphics
Info
Advanced Compute
Level Set Segmentation – 128
3742.793 mVoxels/s
Level Set Segmentation – 256
3633.429 mVoxels/s
Local Tone Mapping 2K
Failed / Not supported
Local Tone Mapping 4K
Failed / Not supported
Game Effects
Ocean Surface Simulation
1584.377 Iterations/s
Catmull-Clark Subdivision Level 3
168.629 mTriangles/s
Catmull-Clark Subdivision Level 5
184.871 mTriangles/s
N-Body simulation – 128k
250.07 Iterations/s
N-Body simulation – 1024k
29.755 Iterations/s
High Quality Computer Generated Imagery and Rendering
Vertex Connection and Merging
6.945 mPixels/s
Subsurface Scattering
3065.828 mSample/s
Subsurface Scattering multiple view
2898.142 mSample/s
Computer Vision
TV-L1 Optical Flow
20.867 mPixels/s
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Results:
Top
Average
Median
OS
Windows
API
OpenCL
Discrete GPU
NVIDIA GeForce GTX 1650 Ti with Max-Q Design
Results from other configurations are available.
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Windows
OpenCL
Windows
CUDA
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