Compute Performance of NVIDIA Quadro K2000

    • Advanced Compute
    • dGPU
    • dGPU
    • dGPU
    • Level Set Segmentation – 128
    • 756.596 mVoxels/s
    • N/A
    • N/A
    • Level Set Segmentation – 256
    • 761.91 mVoxels/s
    • N/A
    • N/A
    • Local Tone Mapping 2K
    • Failed / Not supported
    • N/A
    • N/A
    • Local Tone Mapping 4K
    • Failed / Not supported
    • N/A
    • N/A
    • Game Effects
    • dGPU
    • dGPU
    • dGPU
    • Ocean Surface Simulation
    • 398.565 Iterations/s
    • 411.401 Iterations/s
    • 269.786 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 28.25 mTriangles/s
    • 29.373 mTriangles/s
    • 19.617 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 32.078 mTriangles/s
    • 33.18 mTriangles/s
    • 21.783 mTriangles/s
    • N-Body simulation – 128k
    • 27.942 Iterations/s
    • 29.37 Iterations/s
    • 19.816 Iterations/s
    • N-Body simulation – 1024k
    • 3.78 Iterations/s
    • 3.979 Iterations/s
    • 2.619 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • dGPU
    • dGPU
    • dGPU
    • Vertex Connection and Merging
    • 1.019 mPixels/s
    • 1.064 mPixels/s
    • 0.749 mPixels/s
    • Subsurface Scattering
    • 225.046 mSample/s
    • 237.151 mSample/s
    • 172.405 mSample/s
    • Subsurface Scattering multiple view
    • 220.069 mSample/s
    • 231.886 mSample/s
    • 168.622 mSample/s
    • Computer Vision
    • dGPU
    • dGPU
    • dGPU
    • TV-L1 Optical Flow
    • 2.952 mPixels/s
    • 2.907 mPixels/s
    • 2.287 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro K2000

Results from other configurations are available.