Compute Performance of NVIDIA Quadro K2000

    • Advanced Compute
    • dGPU
    • dGPU
    • dGPU
    • Level Set Segmentation – 128
    • 756.596 mVoxels/s
    • N/A
    • N/A
    • Level Set Segmentation – 256
    • 761.91 mVoxels/s
    • N/A
    • N/A
    • Local Tone Mapping 2K
    • Failed / Not supported
    • N/A
    • N/A
    • Local Tone Mapping 4K
    • Failed / Not supported
    • N/A
    • N/A
    • Game Effects
    • dGPU
    • dGPU
    • dGPU
    • Ocean Surface Simulation
    • 497.419 Iterations/s
    • 438.168 Iterations/s
    • 306.602 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 35.445 mTriangles/s
    • 31.273 mTriangles/s
    • 21.862 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 41.196 mTriangles/s
    • 34.847 mTriangles/s
    • 24.252 mTriangles/s
    • N-Body simulation – 128k
    • 35.698 Iterations/s
    • 30.706 Iterations/s
    • 21.243 Iterations/s
    • N-Body simulation – 1024k
    • 4.839 Iterations/s
    • 4.148 Iterations/s
    • 2.774 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • dGPU
    • dGPU
    • dGPU
    • Vertex Connection and Merging
    • 1.313 mPixels/s
    • 1.101 mPixels/s
    • 0.797 mPixels/s
    • Subsurface Scattering
    • 287.101 mSample/s
    • 246.494 mSample/s
    • 199.261 mSample/s
    • Subsurface Scattering multiple view
    • 281.863 mSample/s
    • 240.892 mSample/s
    • 194.212 mSample/s
    • Computer Vision
    • dGPU
    • dGPU
    • dGPU
    • TV-L1 Optical Flow
    • 3.75 mPixels/s
    • 3.202 mPixels/s
    • 2.517 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro K2000

Results from other configurations are available.