NVIDIA GeForce MX250

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce MX250

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Level Set Segmentation – 128

  • 1540.551 mVoxels/s

Level Set Segmentation – 256

  • 1401.147 mVoxels/s

Local Tone Mapping 2K

  • Failed / Not supported

Local Tone Mapping 4K

  • Failed / Not supported

Ocean Surface Simulation

  • 512.618 Iterations/s

Catmull-Clark Subdivision Level 3

  • 51.835 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 52.711 mTriangles/s

N-Body simulation – 128k

  • 70.625 Iterations/s

N-Body simulation – 1024k

  • 8.942 Iterations/s

Vertex Connection and Merging

  • 2.134 mPixels/s

Subsurface Scattering

  • 920.808 mSample/s

Subsurface Scattering multiple view

  • 894.3 mSample/s

TV-L1 Optical Flow

  • 5.702 mPixels/s