NVIDIA GeForce MX550

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce MX550

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Level Set Segmentation – 128

  • 4080.944 mVoxels/s

Level Set Segmentation – 256

  • 3595.729 mVoxels/s

Local Tone Mapping 2K

  • Failed / Not supported

Local Tone Mapping 4K

  • Failed / Not supported

Ocean Surface Simulation

  • 1024.812 Iterations/s

Catmull-Clark Subdivision Level 3

  • 100.889 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 90.939 mTriangles/s

N-Body simulation – 128k

  • Failed / Not supported

N-Body simulation – 1024k

  • Failed / Not supported

Vertex Connection and Merging

  • 3.754 mPixels/s

Subsurface Scattering

  • 2445.713 mSample/s

Subsurface Scattering multiple view

  • 2417.481 mSample/s

TV-L1 Optical Flow

  • 21.095 mPixels/s