NVIDIA Quadro RTX 3000

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 3000

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Level Set Segmentation – 128

  • 5425.896 mVoxels/s

Level Set Segmentation – 256

  • 5265.079 mVoxels/s

Local Tone Mapping 2K

  • Failed / Not supported

Local Tone Mapping 4K

  • Failed / Not supported

Ocean Surface Simulation

  • 2413.32 Iterations/s

Catmull-Clark Subdivision Level 3

  • 268.728 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 301.48 mTriangles/s

N-Body simulation – 128k

  • 331.358 Iterations/s

N-Body simulation – 1024k

  • 50.849 Iterations/s

Vertex Connection and Merging

  • 11.388 mPixels/s

Subsurface Scattering

  • 4537.043 mSample/s

Subsurface Scattering multiple view

  • 4302.043 mSample/s

TV-L1 Optical Flow

  • 30.398 mPixels/s