Compute Performance of NVIDIA Quadro GP100

    • Advanced Compute
    • Level Set Segmentation – 128
    • 10964.363 mVoxels/s
    • Level Set Segmentation – 256
    • 12336.908 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 6194.306 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 332.238 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 499.095 mTriangles/s
    • N-Body simulation – 128k
    • 568.038 Iterations/s
    • N-Body simulation – 1024k
    • 92.001 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 20.816 mPixels/s
    • Subsurface Scattering
    • 9551.753 mSample/s
    • Subsurface Scattering multiple view
    • 8964.053 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 65.79 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro GP100

Results from other configurations are available.