Compute Performance of NVIDIA GeForce GT 1030

    • Advanced Compute
    • Level Set Segmentation – 128
    • 1611.505 mVoxels/s
    • Level Set Segmentation – 256
    • 1595.687 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 458.48 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 49.696 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 51.524 mTriangles/s
    • N-Body simulation – 128k
    • 69.229 Iterations/s
    • N-Body simulation – 1024k
    • 9.011 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 2.106 mPixels/s
    • Subsurface Scattering
    • 1022.573 mSample/s
    • Subsurface Scattering multiple view
    • 992.422 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 6.576 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GeForce GT 1030

Results from other configurations are available.