Compute Performance of NVIDIA A10-4Q

    • Advanced Compute
    • Level Set Segmentation – 128
    • 2165.024 mVoxels/s
    • Level Set Segmentation – 256
    • 2790.666 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 984.011 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 60.925 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 100.096 mTriangles/s
    • N-Body simulation – 128k
    • Failed / Not supported
    • N-Body simulation – 1024k
    • Failed / Not supported
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 3.676 mPixels/s
    • Subsurface Scattering
    • 2338.676 mSample/s
    • Subsurface Scattering multiple view
    • 2227.674 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 15.403 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA A10-4Q

Results from other configurations are available.