Compute Performance of NVIDIA GeForce GTX 1050 Ti with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 3492.943 mVoxels/s
    • Level Set Segmentation – 256
    • 3212.414 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 1101.372 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 114.222 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 120.783 mTriangles/s
    • N-Body simulation – 128k
    • 153.978 Iterations/s
    • N-Body simulation – 1024k
    • 19.083 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 4.73 mPixels/s
    • Subsurface Scattering
    • 2025.998 mSample/s
    • Subsurface Scattering multiple view
    • 1963.936 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 12.807 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1050 Ti with Max-Q Design

Results from other configurations are available.