Compute Performance of NVIDIA GeForce GTX 1650 SUPER

    • Advanced Compute
    • Level Set Segmentation – 128
    • 5978.307 mVoxels/s
    • Level Set Segmentation – 256
    • 6028.344 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 1886.364 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 195.262 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 199.855 mTriangles/s
    • N-Body simulation – 128k
    • 288.349 Iterations/s
    • N-Body simulation – 1024k
    • 36.835 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 7.744 mPixels/s
    • Subsurface Scattering
    • 4856.509 mSample/s
    • Subsurface Scattering multiple view
    • 4619.328 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 33.024 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1650 SUPER

Results from other configurations are available.