Compute Performance of NVIDIA Quadro M2000

    • Advanced Compute
    • dGPU
    • dGPU
    • Level Set Segmentation – 128
    • 1998.872 mVoxels/s
    • 1874.716 mVoxels/s
    • Level Set Segmentation – 256
    • 2034.776 mVoxels/s
    • 1914.878 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Failed / Not supported
    • Game Effects
    • dGPU
    • dGPU
    • Ocean Surface Simulation
    • 701.094 Iterations/s
    • 790.049 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 69.445 mTriangles/s
    • 76.394 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 67.969 mTriangles/s
    • 82.636 mTriangles/s
    • N-Body simulation – 128k
    • 104.589 Iterations/s
    • 90.615 Iterations/s
    • N-Body simulation – 1024k
    • 13.287 Iterations/s
    • 10.648 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • dGPU
    • dGPU
    • Vertex Connection and Merging
    • 3.19 mPixels/s
    • 3.116 mPixels/s
    • Subsurface Scattering
    • 1439.381 mSample/s
    • 1164.603 mSample/s
    • Subsurface Scattering multiple view
    • 1394.108 mSample/s
    • 1129.602 mSample/s
    • Computer Vision
    • dGPU
    • dGPU
    • TV-L1 Optical Flow
    • 10.478 mPixels/s
    • 7.115 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro M2000

Results from other configurations are available.