Compute Performance of NVIDIA Quadro RTX 3000 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 6552.79 mVoxels/s
    • Level Set Segmentation – 256
    • 5973.689 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 2082.251 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 206.231 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 272.567 mTriangles/s
    • N-Body simulation – 128k
    • 283.013 Iterations/s
    • N-Body simulation – 1024k
    • 43.869 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 9.845 mPixels/s
    • Subsurface Scattering
    • 3437.179 mSample/s
    • Subsurface Scattering multiple view
    • 3072.234 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 15.072 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 3000 with Max-Q Design

Results from other configurations are available.