Compute Performance of NVIDIA Quadro RTX 5000

    • Advanced Compute
    • dGPU
    • dGPU
    • Level Set Segmentation – 128
    • 11352.901 mVoxels/s
    • 5979.879 mVoxels/s
    • Level Set Segmentation – 256
    • 12749.094 mVoxels/s
    • 4358.778 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Failed / Not supported
    • Game Effects
    • dGPU
    • dGPU
    • Ocean Surface Simulation
    • 3529.335 Iterations/s
    • 1967.805 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 218.837 mTriangles/s
    • 151.538 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 451.567 mTriangles/s
    • 202.717 mTriangles/s
    • N-Body simulation – 128k
    • 377.047 Iterations/s
    • 250.052 Iterations/s
    • N-Body simulation – 1024k
    • 78.177 Iterations/s
    • 38.039 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • dGPU
    • dGPU
    • Vertex Connection and Merging
    • 16.939 mPixels/s
    • 7.502 mPixels/s
    • Subsurface Scattering
    • 10899.755 mSample/s
    • 2875.947 mSample/s
    • Subsurface Scattering multiple view
    • 10034.682 mSample/s
    • 2725.478 mSample/s
    • Computer Vision
    • dGPU
    • dGPU
    • TV-L1 Optical Flow
    • 62.552 mPixels/s
    • 21.0 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 5000

Results from other configurations are available.