Compute Performance of NVIDIA Quadro RTX 3000

    • Advanced Compute
    • Level Set Segmentation – 128
    • 7876.04 mVoxels/s
    • Level Set Segmentation – 256
    • 7365.607 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 3158.228 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 353.326 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 383.356 mTriangles/s
    • N-Body simulation – 128k
    • 447.368 Iterations/s
    • N-Body simulation – 1024k
    • 58.112 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 13.292 mPixels/s
    • Subsurface Scattering
    • 5660.701 mSample/s
    • Subsurface Scattering multiple view
    • 5372.42 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 34.157 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 3000

Results from other configurations are available.