Compute Performance of NVIDIA Quadro RTX 3000

    • Advanced Compute
    • dGPU
    • dGPU
    • Level Set Segmentation – 128
    • 4881.057 mVoxels/s
    • N/A
    • Level Set Segmentation – 256
    • 4806.708 mVoxels/s
    • N/A
    • Local Tone Mapping 2K
    • Failed / Not supported
    • N/A
    • Local Tone Mapping 4K
    • Failed / Not supported
    • N/A
    • Game Effects
    • dGPU
    • dGPU
    • Ocean Surface Simulation
    • 1975.389 Iterations/s
    • 2061.789 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 198.749 mTriangles/s
    • 160.686 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 229.895 mTriangles/s
    • 222.277 mTriangles/s
    • N-Body simulation – 128k
    • 272.065 Iterations/s
    • 263.896 Iterations/s
    • N-Body simulation – 1024k
    • 40.858 Iterations/s
    • 41.645 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • dGPU
    • dGPU
    • Vertex Connection and Merging
    • 9.401 mPixels/s
    • 9.649 mPixels/s
    • Subsurface Scattering
    • 4101.063 mSample/s
    • 3340.467 mSample/s
    • Subsurface Scattering multiple view
    • 3879.395 mSample/s
    • 3013.478 mSample/s
    • Computer Vision
    • dGPU
    • dGPU
    • TV-L1 Optical Flow
    • 25.565 mPixels/s
    • 20.632 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 3000

Results from other configurations are available.