GFXBench 3.1 released

March 02, 2015

GFXBench 3.1 introduces a new, OpenGL ES 3.1-based Manhattan test and more intensive low-level tests requiring OpenGL ES 3.0.

GFXBench 3.1 adds advanced OpenGL ES 3.1-features and new special tests to GFXBench.


  • Compute shaders added to Manhattan for lightning effect, depth-of-field and HDR
  • Geometry asset optimizations in the Manhattan test (30% less geometry)
  • New, more extensive low-level tests replacing the original low-level tests of GFXBench 3.0. The new low-level tests better approximate the workload of the Manhattan test: Fill 2, Driver Overhead 2, ALU 2
  • New UI features: all test results now include temperature, CPU & GPU frequency, and frame time graphs to provide additional in-depth information. Just press and hold the score on the results tab to view them.
  • ASTC texture support as developer-only, corporate feature



    GFXBench 3.1 is available on Google Play, on the App Store, Mac App Store and for licensing through our GFXBench GL Benchmark Development Program.

    About Kishonti Ltd.

    Kishonti Ltd. is a leading specialist in high-performance graphics and compute solutions. In the past decade we have been working together with leaders of the semiconductor and consumer electronics market listed among top ranking technology companies of the NASDAQ-100. 


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