NVIDIA GeForce MX130

  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce MX130

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Level Set Segmentation – 128

  • N/A

Level Set Segmentation – 256

  • N/A

Local Tone Mapping 2K

  • N/A

Local Tone Mapping 4K

  • N/A

Ocean Surface Simulation

  • 417.499 Iterations/s

Catmull-Clark Subdivision Level 3

  • 42.195 mTriangles/s

Catmull-Clark Subdivision Level 5

  • 42.07 mTriangles/s

N-Body simulation – 128k

  • 51.12 Iterations/s

N-Body simulation – 1024k

  • 5.711 Iterations/s

Vertex Connection and Merging

  • 1.863 mPixels/s

Subsurface Scattering

  • 727.566 mSample/s

Subsurface Scattering multiple view

  • 672.362 mSample/s

TV-L1 Optical Flow

  • 4.651 mPixels/s