Compute Performance of NVIDIA GeForce GTX 1650 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 3654.788 mVoxels/s
    • Level Set Segmentation – 256
    • 3436.166 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 1149.829 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 127.914 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 151.544 mTriangles/s
    • N-Body simulation – 128k
    • 173.823 Iterations/s
    • N-Body simulation – 1024k
    • 24.143 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 6.258 mPixels/s
    • Subsurface Scattering
    • 2920.451 mSample/s
    • Subsurface Scattering multiple view
    • 2763.776 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 19.042 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1650 with Max-Q Design

Results from other configurations are available.