Compute Performance of NVIDIA GeForce GTX 1650 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 3940.957 mVoxels/s
    • Level Set Segmentation – 256
    • 3808.881 mVoxels/s
    • Local Tone Mapping 2K
    • N/A
    • Local Tone Mapping 4K
    • N/A
    • Game Effects
    • Ocean Surface Simulation
    • 1345.463 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 149.414 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 153.78 mTriangles/s
    • N-Body simulation – 128k
    • 202.025 Iterations/s
    • N-Body simulation – 1024k
    • 27.246 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 6.542 mPixels/s
    • Subsurface Scattering
    • 3646.812 mSample/s
    • Subsurface Scattering multiple view
    • 3310.499 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 19.112 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • CUDA
  •  
    Discrete GPU
  • NVIDIA GeForce GTX 1650 with Max-Q Design

Results from other configurations are available.