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CompuBench RS
CompuBench 1.5 Desktop
CompuBench 1.5 Mobile
CompuBench 2.0 Desktop
Compute Performance of
NVIDIA GeForce GTX 1650 with Max-Q Design
Compute
Graphics
Info
Advanced Compute
Level Set Segmentation – 128
3760.102 mVoxels/s
Level Set Segmentation – 256
3646.906 mVoxels/s
Local Tone Mapping 2K
N/A
Local Tone Mapping 4K
N/A
Game Effects
Ocean Surface Simulation
1137.913 Iterations/s
Catmull-Clark Subdivision Level 3
137.501 mTriangles/s
Catmull-Clark Subdivision Level 5
150.778 mTriangles/s
N-Body simulation – 128k
183.7 Iterations/s
N-Body simulation – 1024k
24.128 Iterations/s
High Quality Computer Generated Imagery and Rendering
Vertex Connection and Merging
6.404 mPixels/s
Subsurface Scattering
2941.062 mSample/s
Subsurface Scattering multiple view
2827.343 mSample/s
Computer Vision
TV-L1 Optical Flow
16.103 mPixels/s
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Results:
Top
Average
Median
OS
Windows
API
CUDA
Discrete GPU
NVIDIA GeForce GTX 1650 with Max-Q Design
Results from other configurations are available.
Change OS/API/Etc.
Windows
OpenCL
Windows
CUDA
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