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CompuBench RS
CompuBench 1.5 Desktop
CompuBench 1.5 Mobile
CompuBench 2.0 Desktop
Compute Performance of
NVIDIA GeForce GTX 1650 with Max-Q Design
Compute
Graphics
Info
Advanced Compute
Level Set Segmentation – 128
3654.788 mVoxels/s
Level Set Segmentation – 256
3436.166 mVoxels/s
Local Tone Mapping 2K
Failed / Not supported
Local Tone Mapping 4K
Failed / Not supported
Game Effects
Ocean Surface Simulation
1148.074 Iterations/s
Catmull-Clark Subdivision Level 3
128.216 mTriangles/s
Catmull-Clark Subdivision Level 5
150.361 mTriangles/s
N-Body simulation – 128k
179.492 Iterations/s
N-Body simulation – 1024k
23.988 Iterations/s
High Quality Computer Generated Imagery and Rendering
Vertex Connection and Merging
6.249 mPixels/s
Subsurface Scattering
2948.725 mSample/s
Subsurface Scattering multiple view
2793.211 mSample/s
Computer Vision
TV-L1 Optical Flow
19.055 mPixels/s
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Results:
Top
Average
Median
OS
Windows
API
OpenCL
Discrete GPU
NVIDIA GeForce GTX 1650 with Max-Q Design
Results from other configurations are available.
Change OS/API/Etc.
Windows
OpenCL
Windows
CUDA
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