Compute Performance of NVIDIA GeForce RTX 2060 with Max-Q Design

    • Advanced Compute
    • Level Set Segmentation – 128
    • 6682.729 mVoxels/s
    • Level Set Segmentation – 256
    • 6519.88 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 2438.406 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 259.094 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 293.987 mTriangles/s
    • N-Body simulation – 128k
    • 372.463 Iterations/s
    • N-Body simulation – 1024k
    • 46.418 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 10.536 mPixels/s
    • Subsurface Scattering
    • 4964.218 mSample/s
    • Subsurface Scattering multiple view
    • 4756.965 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 35.0 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 2060 with Max-Q Design

Results from other configurations are available.