Compute Performance of NVIDIA GeForce RTX 3080 Ti

    • Advanced Compute
    • dGPU
    • dGPU
    • Level Set Segmentation – 128
    • 22262.21 mVoxels/s
    • 15340.294 mVoxels/s
    • Level Set Segmentation – 256
    • 25668.842 mVoxels/s
    • 15861.249 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Failed / Not supported
    • Game Effects
    • dGPU
    • dGPU
    • Ocean Surface Simulation
    • 7655.348 Iterations/s
    • 5675.082 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 358.094 mTriangles/s
    • 364.899 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 1109.306 mTriangles/s
    • 755.285 mTriangles/s
    • N-Body simulation – 128k
    • 645.354 Iterations/s
    • 599.722 Iterations/s
    • N-Body simulation – 1024k
    • 183.015 Iterations/s
    • 116.237 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • dGPU
    • dGPU
    • Vertex Connection and Merging
    • 42.464 mPixels/s
    • 30.722 mPixels/s
    • Subsurface Scattering
    • 22254.702 mSample/s
    • 14436.846 mSample/s
    • Subsurface Scattering multiple view
    • 21690.898 mSample/s
    • 13483.597 mSample/s
    • Computer Vision
    • dGPU
    • dGPU
    • TV-L1 Optical Flow
    • 132.588 mPixels/s
    • 93.982 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA GeForce RTX 3080 Ti

Results from other configurations are available.