Compute Performance of NVIDIA Quadro RTX 8000

    • Advanced Compute
    • Level Set Segmentation – 128
    • 17306.764 mVoxels/s
    • Level Set Segmentation – 256
    • 19501.192 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 6322.846 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 419.246 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 800.369 mTriangles/s
    • N-Body simulation – 128k
    • 717.284 Iterations/s
    • N-Body simulation – 1024k
    • 121.591 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 25.526 mPixels/s
    • Subsurface Scattering
    • 15988.191 mSample/s
    • Subsurface Scattering multiple view
    • 14919.603 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 104.141 mPixels/s
 
  •  
    OS
  • Windows
  •  
    API
  • OpenCL
  •  
    Discrete GPU
  • NVIDIA Quadro RTX 8000

Results from other configurations are available.