Compute Performance of NVIDIA GeForce GTX 1650

    • Advanced Compute
    • Level Set Segmentation – 128
    • 4054.006 mVoxels/s
    • Level Set Segmentation – 256
    • 4086.349 mVoxels/s
    • Local Tone Mapping 2K
    • Failed / Not supported
    • Local Tone Mapping 4K
    • Failed / Not supported
    • Game Effects
    • Ocean Surface Simulation
    • 1465.373 Iterations/s
    • Catmull-Clark Subdivision Level 3
    • 156.972 mTriangles/s
    • Catmull-Clark Subdivision Level 5
    • 182.046 mTriangles/s
    • N-Body simulation – 128k
    • 216.821 Iterations/s
    • N-Body simulation – 1024k
    • 27.964 Iterations/s
    • High Quality Computer Generated Imagery and Rendering
    • Vertex Connection and Merging
    • 7.117 mPixels/s
    • Subsurface Scattering
    • 3395.531 mSample/s
    • Subsurface Scattering multiple view
    • 3226.859 mSample/s
    • Computer Vision
    • TV-L1 Optical Flow
    • 22.353 mPixels/s